High School Basketball Combine and Recruiting Event
The Basketball Combine will consist of the following events and evaluations:
- Registration (weight, height, and wingspan measurements)
- Dynamic Warm-up
- Vertical Jump
- Max Vertical Jump
- ¾ Court Sprint
- Lane Agility Drill (SSD)
- Lane Agilty Drill (LQ)
- Zig-Zag Drill with Basketball
- X-Out Layup Drill
- 5 Point Shooting
- Lunch/Snack Break (Snacks and water/Gatorade will be provided)
- Two Full Games
- Games will be filmed, players are guaranteed 40 minutes of playing time
- Players will receive instruction from local college and high school coaches
- Academic and Recruiting Information Seminar
The Vertical Jump, ¾ Court Sprint, and Lane Agility Drills will be filmed using Fusion Smartcapture Technology and provided to athletes with video overlay displaying athlete name, split, and results.
NetEdge Video Services will be filming the entire day and more film/highlight footage can be purchased directly from NetEdge.
Registration (weight, height, and wingspan measurements)
The Vertical Jump will measure an athlete’s ability to generate power with his/her legs, which is an important factor in the lower-body strength of the athlete. You stand flatfooted on our Fusion Sport Electronic Jump Mat System which will enable Scholar-Athlete Advantage to accurately measure your vertical leap.
Max Vertical Jump
The Max Vertical Jump will measure an athlete’s ability to generate power with his/her legs after taking a running start of 3 steps and finishing with an explosive jump. It will be measured using the Vertec Measuring Device. This drill will simulate going for a rebound in a game situation.
¾ Court Sprint
This test is used to determine straight on speed over a distance of 75 feet. Athletes will start on the baseline in a split stance and run to the opposite free throw line. Time will be measured by Fusion Sport Electronic Timing Gates.
Lane Agility Drill 1 (sprint, shuffle, backpedal)
This drill will measure the quickness/movement of the player going forward, laterally and backwards. The athletes will start on 1 side of the lane at the baseline. He/she will then sprint to the elbow at the top of the lane, shuffle across to the elbow on the other side, backpedal to opposite baseline, shuffle across, shuffle across again, sprint, shuffle and backpedal to the original starting position. Time will be measured by Fusion Sport Electronic Timing Gates.
Lane Agility Drill 2 (lateral quickness)
This Drill is a test that measures lateral movement. The athletes will start in the center of the lane facing the gate. When the athlete is set, he/she runs to the one side of the lane and touches with his/her foot. The athlete will then sprint to the other side of the lane and touch the line with his/her foot. The athlete will then sprint through the center to the other side and finish the drill. The drill is similar to the Pro Agility (5-10-5) Drill. Time will be measured by Fusion Sport Electronic Timing Gates.
Zig-Zag Drill with Basketball
This Zig-Zag drill will measure the quickness and cutting ability of the player going from left to right with the basketball for ¾ court. Cones/sticks will be measured at a distance 15 feet apart and 30 feet forward for a total of 75 feet. The athlete must dribble around the cones/sticks at their quickest pace under control for the ¾ court length. The athlete will be timed from the starting position to the ending position using Fusion Sport Electronic timing Gates.
X Out Layups
The player will start under the basket. They can carry the ball to the elbow and take one dribble for a layup. They will then get the ball out of the basket and run to the opposite elbow and take one dribble for a layup. Athletes will be times for 1 minute on the number of layups they can make.
5 Spot Shooting
The Player will be timed for 1 minute on the number of shots they are able to get off and the number of shots made form 5 spots on the court. The shots will occur from the baseline, elbow, top of the key, other elbow, baseline and reverse back. The number of shots taken and made will be tallied within the 1 minute time limit.